Leisure projects incorporate Hotels, Resorts as well as projects for Retail and Entertainment. Leisure projects are projects we use in our ‘off’ time; when we are not working, learning or at home. This definition is important to us as it sets the framework for conceptualising their role within Society. Leisure projects require ‘passive’ or unformulated space to work well. Architecturally we would describe these spaces as ‘unprogrammed’. An example of this might be a large pool at a resort; while the general intent of the pool is to provide for swimming, the range of activities and uses that can occur is essentially up to the people who use the pool.
Users will develop their own rules for what is an acceptable use of the space, usually as a consequence of interaction and activity at the facility over time. The design itself should be unstructured and undefined, leaving the user space to invent and innovate their activities and interaction. A range of support services and activities are usually required in support of the Patron’s free time. As such Leisure projects can be equally as technical as Cultural projects.